Welcome to the Art415 section of my blog. Posts that will be categorized under 415 will serve as a record detailing my journey in acquiring a new skillset that would expand my proficiency and enhance my employment opportunities in a creative industry. During this endeavor, I’ll develop a thesis alongside a semiotic square, a regimen of tutorials to pertaining to the particular skill and a detailed record of the skill(s) I’ve acquired and my personal thoughts on the quality of tutorials in terms of relevance.
The skill I wish to obtain this term is rigging 3D models and the end goal is to successfully construct a bipedal rig and demonstrate its efficacy with a standard walk cycle.
Below is a small video that culminates the skills I learn working in Maya 2016. It includes custom design models, a rigged object, bump mapping and a surprise!
For this post, I decided to model a vintage bit and press that I procured at an antique shop and took it apart into 5 pieces. My biggest challenge was fine-tuning revolve parameters for a few of the components and merging meshes through boolean processes. I also had some trouble initially with the Mila materials but quickly had a grasp and like how the models turned out.
A simple animation using primitives to recreate a Mondrian painting. I have the polygons flying in from different directions and included secondary animation with the camera.
A simple balldrop animation to break the ice in Maya
A History of Flight | Made with Adobe Premier Pro
I had a bit of fun putting this one together. The challenge was to find a mundane object, in this case, hobby aircraft and make a video that makes it a little more interesting. To be honest, who doesn’t like the occasional paper airplane?